#include "server.h"
#include "agents.h"

#define CS(mutex) critical_section __cs(mutex)

BEGIN_GOODS_NAMESPACE

// Class CClientAgent 
CClientAgent::CClientAgent () : m_pServer (NULL)
{
}

CClientAgent::~CClientAgent ()
{

}

char * CClientAgent::GetInBuffer()
{

}

uint32 CClientAgent::GetInSize()
{

}

void CClientAgent::Write( char *pBuf, uint32 sz )
{

}

int CClientAgent::OnAccept()
{

}

void CClientAgent::OnError()
{

}

void CClientAgent::OnTimeout()
{

}

void CClientAgent::OnClose()
{

}

END_GOODS_NAMESPACE
